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29-Sep-2016 07:13

And there's a lot to play with within its deceptively simple confines, like a flexible ability system that progressively unlocks new attacks based on the ones you use in battle, and programmable AI commands to keep your computer-controlled party members from being not-so-stupid.If you somehow missed Symphonia thanks to its original Game Cube-only release and you're looking for an RPG that feels like a souped-up version of your 32-bit favorites, this Tales installment along makes Chronicles worth the price of admission-even if there's very little remastering to speak of.The main draw of Symphonia-its speedy, responsive battle system-has also been changed for the worse in Do TNW, giving it a sluggish, unfriendly feeling that ends up making enemy encounters much more frustrating than they should be (and it's only made worse when you play the two games back-to-back).To be fair, Dot NW tries to innovate with a Pokemon-inspired monster-collecting system that tries to add some versatility to your party, but the elemental system they-and the battles-emphasize feels like a pasted-on afterthought rather than something to seriously consider when setting up your party.Of course, technical competency from 2004 doesn't exactly hold up ten years later, but just as Tales of Destiny tries to capture the feeling of 16-bit level-grinding, Symphonia takes the form of a throwback to the following console generation, when Japanese-developed RPGs were at their most ambitious.

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Now, I'm not disagreeing with the pairing because I believe they seem so right for each other, but I still can't wonder what if Drake walked away with Chloe at the end.The game doesn't do anything particularly clever with this role reversal, though, and instead makes players suffer by making them take the role of one of the most pathetic main characters ever seen in an RPG.Their intent to have you see this character mature over time is apparent, but he spends so much time questioning himself that it's easy to see Dot NW as a moralistic tale about the wonders of self-esteem, aimed at an audience that isn't known for making eye contact.it's a shame this collection can't be slashed to separate the wheat from the chaff, but as it stands, Tales of Symphonia Chronicles pairs of the of the most essential installments of the franchise with one of the least.It's a shame that Namco-Bandai didn't decide to pair Symphonia with a Tales game much more worthy of the re-release treatment, because Tales of the New World is disposable at best.

Now, I'm not disagreeing with the pairing because I believe they seem so right for each other, but I still can't wonder what if Drake walked away with Chloe at the end.The game doesn't do anything particularly clever with this role reversal, though, and instead makes players suffer by making them take the role of one of the most pathetic main characters ever seen in an RPG.Their intent to have you see this character mature over time is apparent, but he spends so much time questioning himself that it's easy to see Dot NW as a moralistic tale about the wonders of self-esteem, aimed at an audience that isn't known for making eye contact.it's a shame this collection can't be slashed to separate the wheat from the chaff, but as it stands, Tales of Symphonia Chronicles pairs of the of the most essential installments of the franchise with one of the least.It's a shame that Namco-Bandai didn't decide to pair Symphonia with a Tales game much more worthy of the re-release treatment, because Tales of the New World is disposable at best.And though Symphonia is a story-heavy RPG, this focus on pacing pervades the entire production; load times are practically imperceptible, and story segments fly by as fast as you can read them.